[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3306243 [View]
File: 79 KB, 681x800, suicidal_pepe.jpg [View same] [iqdb] [saucenao] [google]
3306243

>playing blood
>wrong side of the tracks
>not very good at it, struggling through
>at one point I'm stuck at 7 hp but I have 30 body armor
>through a clutch af gunfight I make it through the bar and grille section of the level
>get to the kitchen
>see the little closet with skeletons in it
>oh nice a little hidden button
>press it
>hear the grinding sound of stone moving
>can't find what the secret reveals
>wtf
>go back and forth in and out of this little closet looking for the secret
>accidentally kill myself because the door opened into me and squished me against the wall
>mfw

fuck this fucking game

did Doom have this many instadeath traps? I remember in Quake, there were plenty of legitimate, developer made traps. This feels like I got fucking robbed by the fucking physics engine.

I feel like both Duke Nukem and Blood suffer from this. Build Engine might allow for multilevel maps, polygons and non-euclidean geometry, but at least the Doom engine was fucking stable.

Navigation
View posts[+24][+48][+96]