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/vr/ - Retro Games

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>> No.5977295 [View]
File: 31 KB, 640x480, Doom64Zombieman1-D64ex[1].jpg [View same] [iqdb] [saucenao] [google]
5977295

I like the idea of Doom 64's new sprites but not the implimentation. Most of Doom's sprites are a hodge-podge. The Imp has always looked like a drawing (which is what it is) while others look like digitized puppets. So a good case could be made for a new consistent, and higher resolutin sprites.

But a lot of the new designs are bad. The imps look okay, the demon is good, but many are downright downgrades. The Mancubus is a goofy looking cow. In fact many of the enemies are now cow looking, including the Lost Souls. So hell is a farm aparently?

The weapon sprites are great looking, but they are actually sorta missing the aestetic of Doom. They're slick and futuristic looking. Doom is meant to be a very boring run down outpost in the middle of nowhere.

The 3D at the time couldn't render very high resolution, so all the models end up looking like plasticine and low detailed.

>> No.5128237 [View]
File: 31 KB, 640x480, latest[1].jpg [View same] [iqdb] [saucenao] [google]
5128237

>>5127458

I like the idea of Doom64: enemy sprites are 2x the size of the originals. However, they're a lot smoother and lack details. The zombiemen are pretty detailed and gritty despite the low res. 64's zombiemen are really smooth and flat looking.

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