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>> No.4457906 [View]
File: 12 KB, 645x215, strifeacs.png [View same] [iqdb] [saucenao] [google]
4457906

Figured out how to have ACS scripts get triggered by a choice in a ZSDF conversation. (Although I don't see why it wouldn't also work in USDF.) Probably not NEW, but I'm pretty sure a lot of people think the two scripting types are inoperable so it was nice to find a way. More people need to mess with Strife dialogue scripts!

Dunno if you can coax it into doing named scripts, though. Might only be numbered. If you figure it out, please tell the class.

Here's what I did with it, making a dialog option trigger a script where the Shotgunner gets out of the way and there's some A/V confirmation stuff. https://webmshare.com/play/ZjxDK

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