[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3766463 [View]
File: 581 KB, 495x720, type.png [View same] [iqdb] [saucenao] [google]
3766463

>>3766408
Some kind of basic military complex.
Like it's a building with a few cubicle offices in it, a couple of living quarters, a security station which has a locker room with showers, a storage room, a rec room, a cafeteria with a small kitchen, a public bathroom, etc.

The challenge comes in working with this and making an exciting map layout with good gameplay, some rooms would be closed and marked as secret areas, because you'd have to find another way inside, perhaps through a vent or crawl-space, like say a wall is broken somewhere, and you can squeeze inside there and kind of crawl along in the dark and cramped until you reach a wall which is open and this leads you perhaps into an office or storage room which was locked from the inside, here you could find a dead marine who had barricaded himself, and you can take his gun, backpack and ammo.

I'm suggesting two weeks, the Alpha and Beta of Doom has some textures which would be fitting for these uses without having to go really far out, you could still stay within the Doom aesthetic.

Or just do a basic E1/E2 style techbase in one week.

Navigation
View posts[+24][+48][+96]