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/vr/ - Retro Games

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>> No.3102647 [View]
File: 1.97 MB, 3840x1080, stair builder.png [View same] [iqdb] [saucenao] [google]
3102647

>>3102619
Looking nice lad

>>3102626
I'll annotate the pic for you.

1 is the height per step for floor (left) and ceiling (right). 2 is the Base Floor/Ceiling Height (the first step). It will automatically calculate the final step floor/ceiling height.
3 and 4 are how many vertices there are in the inner and outer ring of the staircase. More vertices = less angular staircase. 5 Is how many sectors your stairs have. This effectively means how many steps your stairs will have. Base Height + number of sectors * modify = last height.

Finally, flipping determines the shape of your stairs. If your linedefs cross, se it to either source or destination direction. Destination direction is the same as source direction except curving the other way.

Catmull is basically the same except you can determine where exactly the curves are with some control points

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