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>> No.6043186 [View]
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6043186

>>6043158
Did you miss
>>6038360?

>> No.5882840 [View]
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5882840

>>5882803

>> No.5683971 [View]
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5683971

>>5683962
>abstract thinking
>DmC
Yeah,i'm the retard here.
Do us all a favor,and blow it out your ass.

>> No.4584857 [View]
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4584857

>>4584852
>Doom related drama isn't relevant to a doom thread

>> No.3887752 [View]
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3887752

>> No.3600247 [View]
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3600247

>>3597384

>> No.3404661 [View]
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3404661

Whatever happened to GLOOME?
Did that just stall out completely?

>> No.3308081 [View]
File: 584 KB, 1080x1101, 24bc5f934bfbb4b4ee9ccbec26517abffc181ce0.jpg [View same] [iqdb] [saucenao] [google] [report]
3308081

>tfw you replay your level so much you don't know if it's challenging anymore

>> No.3223547 [View]
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3223547

>>3223525
well, this sucks

>> No.3179287 [View]
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3179287

Okay so once the contest ends I wanna do one last tweaking to blastmaster. Here's some shit I've written down for now, if anyone else that's played my mod and has any input to add to this, lemme know and I'll see what I can do.

+Speed up charge times for the charge up attacks for the various ammo types
+slow the monsters down a little
+make some of those enemy bullets do a little less damage
+add more skeletons
+tweak the forceball gun because it's boringly OP right now, maybe make it replace the charge attack of the normal bomb gun and make it just charge really fast, that way players still have their bombs. Might make the forceball gun build up heat like the climbsaw does, that way it can't be spammed.
+put the climbsaw on the charge attack of the blast gun instead of replacing the laser pistol
+make print messages appear when you first pick up a new gun mod (The flame shot and shit) to help further explain shit.
+do the same thing for the BFG armor seeing as not everyone looks up at the pick up messages.

>> No.3135025 [DELETED]  [View]
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3135025

>>3135013
>-_-

oh wow didnt know it was 2007 again

>> No.3116202 [View]
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3116202

>>3116201

Fuck I'm so bad.



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