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/vr/ - Retro Games

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>> No.3455453 [View]
File: 73 KB, 233x250, 1364521490986.png [View same] [iqdb] [saucenao] [google]
3455453

>>3455370
1.Don't burn yourself out if you're making a 32 map megawad by yourself. Take regular breaks.
You can tell when a mapper get burnt out because they run out of ideas and resort to putting absurd amounts of monsters into their levels and it usually happens around about Map20.

I think most of the thread would agree with me when I say that having a great megawad turn into a slaughterwad half way through is a really bad experience, it makes you not want to play it anymore.

2. Nobody wants monsters shooting at them, the moment they start a level.

3. Code some ACS to calculate if the player is running GZDoom and using filters and/or high quality texture resizing. If they have filters set to anything but None, or if they have high quality texture resizing set to anything other than Off, Spawn a never ending wave of revenants in front of the player, or write a flashy nag message on the screen until they turn them off. Filters are cancer.

4. The SS Nazis should be used in your maps, they add an extra bit of variety to the game. If you really feel that they are out of place, give them different sprites, make them a zombie of some sort.

5. The DeadLostSoul actor can be changed in dehacked to add something new.

>> No.2592176 [View]
File: 73 KB, 233x250, DOOMed CHEN.png [View same] [iqdb] [saucenao] [google]
2592176

>>2592170
Stick with it. At the very least you'll scratch it off your bucket list.
You should also try beating Episode 4 sometime to grow some DOOMed chest hair.

>> No.2480649 [View]
File: 73 KB, 233x250, chen doom.png [View same] [iqdb] [saucenao] [google]
2480649

I've been having a lot of fun with these wads for the past several months, it makes me wonder though, how many of the most well known modders actually went to game design after this? If I had a company and we were looking for designers I would go after people who create really great content like this and has some sort of experience. Are there any interesting stories of the Doom community during the 90s?

>> No.638026 [View]
File: 73 KB, 233x250, 1362252716417.png [View same] [iqdb] [saucenao] [google]
638026

>>638017
YES
I WAITED FOR THIS
OH GOD MY DICK WASN'T PREPARED

>> No.445764 [View]
File: 73 KB, 233x250, 1362252716417.png [View same] [iqdb] [saucenao] [google]
445764

>>445669
CLERIC IS FUCKING EASY MODE BULLSHIT TIER
FIGHTER IS MASTER RACE

>> No.437496 [View]
File: 73 KB, 233x250, 1365264458209.png [View same] [iqdb] [saucenao] [google]
437496

Did anybody ever play Psychophobia?

I really really liked it, even though it was a bit different to standard doom fare I thought it was a kickass mod.

>> No.372384 [View]
File: 73 KB, 233x250, 1362252716417.png [View same] [iqdb] [saucenao] [google]
372384

>>372370
YES
I WAITED FOR THIS

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