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>> No.1195764 [View]
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1195764

For secrets it depends how you hide them.

I'd have them so as to encourage exploration and looking around, less so much walking past a wall and seeing a misaligned texture.

Speed of Doom had some well hidden ones early on like you would go into an area with a lot of small pillars and at the back of one pillar is a tiny switch that opens a secret wall.
You would only see it if you grabbed the items near the switch and turned around.

>> No.488012 [DELETED]  [View]
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488012

>>486837
>>486914
Every thread I see this stupid garbage, I get that much closer to making a ''muh purity'' image to pay out you fucktards.

If anything finally kills the doom community, it will be shit for brains purists.
I bet you hate Brutal doom as well because you think everybody who plays it plays it exclusively, do you hate Back to Saturn X because it uses some new textures?

>>486992
>>487046
>The Baron recycles in particular are way overdone.

Puh-leese.

Are they anymore ''overdone'' than maps that use totally vanilla resources?
We've got almost twenty years of them.

Not every project that uses custom resources is Aeons of Death or that nuclear train-wreck, ''doomguys warzone" (which is a troll wad anyway)

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