[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6314128 [View]
File: 19 KB, 222x300, Motherdemon_sprite.png [View same] [iqdb] [saucenao] [google]
6314128

>>6314102
Both bosses are. I do wonder, though, is the Mother Demon also immune to splash damage?

>> No.5457063 [View]
File: 19 KB, 222x300, Motherdemon_sprite.png [View same] [iqdb] [saucenao] [google]
5457063

>>5450538
32 exclusive new levels
New, larger sprites for all enemies, items, weapons and projectiles, created from high-poly rendered models, which were anti-aliased when close to the player to prevent pixelation.
New, high-quality sound effects (the same as used in the PlayStation and Saturn versions of Doom).
A more horror-based atmosphere than the science fiction-oriented one seen in earlier games, including darker and more foreboding color schemes used to increase a sense of fear in the player.
All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
Scripted events through macros, such as almost-complete alterations of room structures.
Enemies that appear out of thin air after triggering a tripwire or switch.
Tripwire booby traps, from darts to homing fireballs.
Camera effects
More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog, and lightning.
A more ambient soundtrack instead of the rock music of past Doom games.
More extensive usage of Satanic imagery (pentagrams, inverted crosses, depictions of sacrifice) than the computer version of Doom with differing usages of horror schemes.
No commandos, arch-viles, spiderdemons or revenants (perhaps removed due to the limited storage capacity of Nintendo 64 cartridges).
The nightmare imp and Mother Demon are introduced as new monsters.
The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
The hell knight and baron of hell can hurt each other with their projectiles, and infight as a result, contrarily to the PC version where there is a hardcoded exception for them.
Certain monsters were rebalanced with new behaviors or attack properties (e.g. such as giving the Arachnotron a weaker twin plasma gun instead of a stronger single-barrel one).
Re-designed weapons that act more devastating than previous installments of the game series .

Navigation
View posts[+24][+48][+96]