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>> No.1479218 [View]
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1479218

>>1479172

Continuing

>The first secret in E1M4 is left intact in ITYTD (backpack + shellpack + medikit), there's a shotgun near the center of the starting area that the player can reach easily
>pic related, TWO radsuits for the player to take, hinting that he may need them for a special area later in the level. Speaking of which, if the player reaches the secret where you take the switch to the Soulsphere, he won't find the shotgunner present in UV and there he will meet the Rocket Launcher for the first time, if he hasn't done it in E1M9, that is
>In the labyrinth he will fight the Pinky for the first time ever, once again, if he never went to E1M9
>E1M5, to the left there's the green armor for the player to take, as how it should be (Note to mappers, DO NOT put such kind of primordial items in secrets near the start of your maps, it's annoying and lame as shit)
>The secret area that contains the automap, chaingun, ammo box and backpack is intact in ITYTD, if the player manages to find that secret, of course. The visor in the final, blinking room is there too
>E1M6, there's only a shotgunner guarding the blue key, the rest of the items in both secret areas that the player can reach when falling to the nukage are left intact
>If the player manages to reach the secret area that contains the RL + Partial Invis., then he will most likely fight the spectre for the first time ever in the game, without counting E1M9
>in the "labyrinth" which opens with the blue key, you can clearly find the unmarked secret by checking the alignment of the armor bonuses, they're forming an arrow facing towards the texture (not sure if this is the same on all difficulties). The boxes with rockets and the backpack in the secret at the end of the nukage are left intact too
>There's not a single Spectre in the game, without counting secrets, up until the final area in E1M6, and instead of the swarm of them that attack you, there's just a single one of em to dispatch

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