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/vr/ - Retro Games

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>> No.9894240 [View]
File: 428 KB, 1498x1080, space ghost wut.jpg [View same] [iqdb] [saucenao] [google]
9894240

>>9894235
>doom 3's lack of a decent art style
I cannot comprehend this. I absolutely love the way Doom 3 looks, all of the smooth piping everywhere always reminded me of Giger. The Hell loading screens, the entirety of Hell especially that black pit with screaming souls pouring out of it, the way the redone Lost Souls look, the new Pinkies, the guns, everything about it is awesome. I thought Butcher Bay was pretty forgettable in that regard, nothing about it really stands out visually.

>> No.8104185 [View]
File: 429 KB, 1498x1080, Wat.jpg [View same] [iqdb] [saucenao] [google]
8104185

>>8081020
my personal pic ?
13 Sentinels Aegis Rim for the ps4.
Its already getting jewtubers making videos about it being a "sci-fi masterpiece" and the "best game you've never heard of" and it sold abysmally in the west.
you can still get sealed copiea of it for $20-30 currently and mark my words, 5 - 10 years from now that shit will be selling for tonnes.

>> No.7467921 [View]
File: 429 KB, 1498x1080, Wat.jpg [View same] [iqdb] [saucenao] [google]
7467921

>>7467916
>thought you were exaggerating
>she literally tells her to drink his jizz "milk"
wtf man

>> No.7414517 [View]
File: 429 KB, 1498x1080, Wat.jpg [View same] [iqdb] [saucenao] [google]
7414517

>>7408993
except smt games actually have combat mechanics unlike og final fantasy and dragon quest.
>weaknesses push the enemy and give you another turn, emphasising the importance of remembering specific enemies specific weaknesses
>enemies can do this to you to
>misses and reflect/absorption either take away your turns or completely end your round of attacks/actions
>buffs and debuffs MUST be used for bosses, again encouraging weakness pushing so you have more time to offense whilst setting up defense
i agree that a lot of jrpgs are lifeless unthinking turn based snooze fests but smt isn't one of them

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