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>> No.10009938 [View]
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10009938

>>10005417
The giga never ever.

>> No.9146768 [View]
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9146768

>>9146540
It is indeed a shame that it is not finished, and I question why "public beta" releases given the recent state of similar things the Amagami translation is absolutely cursed and I feel sorry for whoever had a hand in making that disaster possible. Though I am not affiliated with the GBC project in any way or form, it would be nice to see a public release of the tools that the romhacker used to get this far. That way, anyone who wants to take a crack at it can finish it. That was how the GBA version was able to be completed, after all.
>Clyde/Tomato posted his tools online after giving up on the project, having done around 5% of the dialogues
>After I picked up the project and presented a working script to an interested romhacker, the project was made public and all tools available/open source while continuing to work on it
>>9146560
In my opinion, it's mainly of interest to curious parties who want to see what it could have been before the move to the GBA. Tomato Adventure is already like that anyway for people who want to see the progression from TA to M&LRPG. It's a golden example of how to refine a decent 6-7/10 idea and turn it into a solid 10/10. Alphadream really learned from every good thing they did, AND every mistake in Tomato Adventure.
Now, what would really get my attention would be advances on the romhacking end of pic related, as I've got a very rough draft of everything in the game already TL'd out. But figuring out how to adapt Kotobattle's entire game to the English language itself without putting in a disclaimer that
>Elementary Japanese Kanji knowledge is required to play this game
is a challenge I don't want to have to think about for a long time.

>> No.9116272 [View]
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9116272

>>9109331
one of the most extreme never evers of all time.

>> No.8532661 [View]
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8532661

>>8528195

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