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>> No.6297737 [View]
File: 2.12 MB, 2560x1440, Shafted 3-28.png [View same] [iqdb] [saucenao] [google]
6297737

>>6294260
I missed saturday, but fuck it. I'm doing some Blood modding at the moment, trying to finsish up this map here (https://www.youtube.com/watch?v=rpWFzdNSe94).).

One of the weird aspects of MAPEDIT is how it renders overlaping sprites. Take a look at these girders, the sides and top have trouble rendering in places, depending on how the camera is oriented. This looks fine in game, however.

That orange light was done by sloping a floor and ceeling at the angle I wanted and then making it zero height. After you do that, hit 2 on one of the faces to make it bottomed swapped, allowing you to change the texture / pallete of each face. Build mapping takes an absolute eternity, mainly because every face and floor has to be manually shaded.

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