[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8394248 [View]
File: 91 KB, 640x480, shamb.gif [View same] [iqdb] [saucenao] [google]
8394248

>>8394246

>> No.7138282 [View]
File: 91 KB, 640x480, 1589038676844.gif [View same] [iqdb] [saucenao] [google]
7138282

>>7134140
ROTTPoster, do you prefer the SC-55 or SC-D70 music pack for ROTT?

>> No.6989550 [View]
File: 91 KB, 640x480, 1589038676844.gif [View same] [iqdb] [saucenao] [google]
6989550

>>6989529
If 72fps can look wrong on both 60z and 120hz monitors, wtf were they thinking?

>> No.6932339 [View]
File: 91 KB, 640x480, 1589498315390.gif [View same] [iqdb] [saucenao] [google]
6932339

What's your preferred Quake difficulty between Nightmare and Hard? I've been doing comprehensive testing on my own, and it seems Nightmare makes encounters against grunts and enforcers more difficult/engaging/not a total pushover, but it has a knock-on effect of making the ogres, scrags, and sometimes death knights worse off. Conversely, Hard mode makes the latter mentioned much more interesting to fight - a horde of enemies with an ogre involved, if you don't focus on it, the ogre will continue to close the distance and perhaps get the jump on you with a chainsaw - but it makes grunts and enforcers a total non-issue. I'm just getting into Quake mapping, and I'm having a difficult time reconciling these two diametrically opposed standings.

>> No.6724850 [DELETED]  [View]
File: 91 KB, 640x480, 1589038676844.gif [View same] [iqdb] [saucenao] [google]
6724850

Doom 3, or Doom 3 BFG?
>inb4 not retro

>> No.6523571 [View]
File: 91 KB, 640x480, 1589498315390.gif [View same] [iqdb] [saucenao] [google]
6523571

what's people's views on saving mid-level?

for me I try to avoid it

>> No.6489243 [View]
File: 91 KB, 640x480, 1589498315390.gif [View same] [iqdb] [saucenao] [google]
6489243

I can't get into quake at all, I'm a few maps into e2 and every level just feels like a chore. and the enemies aren't fun to fight. This is after I separated myself from comparing it to doom all the time as well.

>> No.6430205 [View]
File: 91 KB, 640x480, 1589038676844.gif [View same] [iqdb] [saucenao] [google]
6430205

>>6430089
wat

>> No.6413162 [View]
File: 91 KB, 640x480, 1543236704898.gif [View same] [iqdb] [saucenao] [google]
6413162

First time playing DOOM, what difficulty should I choose?

>> No.5712050 [View]
File: 91 KB, 640x480, 1543236704898.gif [View same] [iqdb] [saucenao] [google]
5712050

Why do some people have issues enjoying different styles of FPS games? is it autism?

>> No.5182545 [View]
File: 91 KB, 640x480, confused shambler.gif [View same] [iqdb] [saucenao] [google]
5182545

>Trenchbroom supports Daikatana now

https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0

>> No.4769930 [View]
File: 91 KB, 640x480, 1462843003715.gif [View same] [iqdb] [saucenao] [google]
4769930

>>4769912
Sounds like Aubrey Hodges music, I think this was much better:
https://www.youtube.com/watch?v=Mv5Jvr2Fp48

Doom 3 had a great menu theme, I wish it had music like that in it, along with maybe a mix of stuff that sounds like the Quake 1 theme a bit.

>> No.4065807 [View]
File: 91 KB, 640x480, sham.gif [View same] [iqdb] [saucenao] [google]
4065807

>>4065787
We just don't know.

>> No.3784703 [View]
File: 91 KB, 640x480, 1469763742578.gif [View same] [iqdb] [saucenao] [google]
3784703

>>3784638
u wot m8

>> No.3439418 [View]
File: 91 KB, 640x480, 1463367328227.gif [View same] [iqdb] [saucenao] [google]
3439418

If an Archvile targets a player and successfully casts his attack, can players around the targeted player get hurt, like how monsters around another monster who's an Archvile target can receive splash damage from the attack?

>> No.3420123 [View]
File: 91 KB, 640x480, we just don't HURRRLLG.gif [View same] [iqdb] [saucenao] [google]
3420123

>>3420113
No, not the game as a whole, just the boss battles. They're lame because they're puzzles. You can't shoot at them until they die.

>> No.3391673 [View]
File: 91 KB, 640x480, que.gif [View same] [iqdb] [saucenao] [google]
3391673

>>3391662
got it
tyvm
now where is everyone?

>> No.3388832 [View]
File: 91 KB, 640x480, 1469167324948.gif [View same] [iqdb] [saucenao] [google]
3388832

>>3388180
>making a patreon for a doom mod

>> No.3377743 [View]
File: 91 KB, 640x480, we just don't know.gif [View same] [iqdb] [saucenao] [google]
3377743

>>3377621
>IT'S HELL JOKE?

>> No.3370440 [View]
File: 91 KB, 640x480, que.gif [View same] [iqdb] [saucenao] [google]
3370440

post music you listen to while building maps
https://www.youtube.com/watch?v=BHfE682mm3c

>> No.3312881 [View]
File: 91 KB, 640x480, shambles.gif [View same] [iqdb] [saucenao] [google]
3312881

>>3312325
>but that undertale redo is triggering me something heavy

>> No.3232616 [View]
File: 91 KB, 640x480, sham.gif [View same] [iqdb] [saucenao] [google]
3232616

DooM, DooM 2, Quake, Quake 2
Which has the best soundtrack?

>> No.3217738 [View]
File: 91 KB, 640x480, sham.gif [View same] [iqdb] [saucenao] [google]
3217738

what

Navigation
View posts[+24][+48][+96]