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>> No.9053224 [View]
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9053224

>>9053146
Nothing. GZDoom's lack of demo compatibility is overblown as fuck by people who don't understand what the term "accurate" is. GZDoom is "inaccurate" because it fixes various bugs in Doom's code, and by virtue of using hardware rendering, it doesn't accommodate a bunch of software rendering quirks. GZDoom also has a more complicated way of generating RNG, so monster behavior won't be consistent between different sourceports (this is really the main reason why demo compatibility is never happening). But historically speaking, this wasn't very uncommon with sourceports. It's not like Boom was vanilla accurate either, hence why we have a different complevel specifically for Boom related wads. And every sourceport fixes vanilla bugs regardless of whether they're as noticeable as GZDoom's more consistent melee hit detection.

Stuff like disabling autoaim are slightly more egregious for purists. But other shooters from that era had the option to disable autoaim to combine with full mouselook, so it isn't too much of a stretch to imagine a world where Doom 2 came with the option to disable autoaim.

At the end of the day, GZDoom is still Doom. If it plays like Doom, it's Doom. Don't let hyperautists make it sound like you're not playing Doom just because you don't like their preferred sourceport. Tell them to go fuck themselves and have fun.

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