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>> No.10932716 [View]
File: 351 KB, 1914x1080, SaGa Frontier_2021-04-23-02-17-30.jpg [View same] [iqdb] [saucenao] [google]
10932716

>>10932550
SaGa Frontiers difficulty is all game knowledge. So where to find powerful spells (mind heal), how to get monster transformations and skills, and getting robot skills. There's Mystics as well but they aren't plentiful. You'd need to go in at a low power level (not a lot of HP on humans) or gimp yourself by not using the cheap and easy spells to get bodied by the bosses in this game. Are there instances in where the game does lock you into a dungeon without a way out, even Final dungeons? Yes. It also allows you to save anywhere with many save slots, even in the original PS1 iteration.

Fleeing battles isn't a problem, it's a game that starts you with full HP every battle. I do remember another thing, they added a WP/JP healing spot in one of the biggest beginner filters in the game. Before there wasn't one and first timers had to fight a nutty boss.
>>10932516
It's more like an interpretation of his story, not what his story was originally planned out to be, but it's nice extra content if you're seasoned with the game and want to fight super bosses.

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