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/vr/ - Retro Games

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>> No.4591137 [View]
File: 49 KB, 500x323, BOSSBACK.png [View same] [iqdb] [saucenao] [google]
4591137

Alright people, I think my map is ready. Is playable from beginning to end, should be balanced, should be fun, should be a nice experience.
Please tell me everything you have in mind: design tips, fun tips, bugs or missing textures that I missed, anything.

https://my.mixtape.moe/ytklho.wad

Some little tips:
There're items in the middle of the trees at the beginning for those who explore.
There's always at least one way to cheese potential hard rooms.
There's a secret hidden, just one. Look for a weird texture. That's not a mistake.
Monsters like to sneak on your back.

This is actually my first Doom map but not my first attempt.
I tried my hand at making maps almost ten years ago when I was 16 but back then I just didn't have the brains and patience, I got frustrated too fast.
My first attempt was a map based on Land of the Dead and gave up too soon since I wasn't able to replicate what I imagined.
One year later I got the idea for a Dance of Death wad which stayed the same all these years: A dude trapped in a temple in the middle of the woods, owned by the undead having a party. Since he was still among the living he had to pass trials to earn his freedom.
Now I finally was able to finish this thanks for GZDoom Builder being made for dummies like me in mind and you guys for helping me with scripts and MAPINFO, you made it possible.

>>4590965
Oh I'm totally not winning, not seeing the winners of the first contest (one of them being fucking Xaser, a pro) but I just hope I made a fun experience. Not too many wads are based on songs. Besides, this is literally my first map and I went too ambitious for it but thank you very much for your words anon.

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