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/vr/ - Retro Games

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>> No.10500679 [View]
File: 17 KB, 468x332, ugh it needs to be 320x240 to be legit btw i was born in 2005.jpg [View same] [iqdb] [saucenao] [google]
10500679

>>10498515
>I need it to be in 4:3 black and green monochrome and keyboard only (pressing alt to strafe) for the legitimate 1993 experience
meanwhile, Carmack's own monitor in 1993

>> No.5017278 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google]
5017278

>>5017271
John Carmack coded Quake on a 28-inch 16:9 1080p monitor in 1995.

>> No.4806483 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google]
4806483

>>4806463

John Carmack intended for us to play Quake on a 28 inch 16:9 CRT

>> No.4654527 [View]
File: 41 KB, 468x332, john_Carmack_working[1].jpg [View same] [iqdb] [saucenao] [google]
4654527

>>4654506
Well there is that InterView 28hd96 Carmack used. 28" and a bit over 1080p at decent framerates IIRC.

>> No.3552029 [View]
File: 41 KB, 468x332, john_Carmack_working_on_quake.jpg [View same] [iqdb] [saucenao] [google]
3552029

>>3552013
Check out the SG InterView 28hd96

>> No.1860161 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google]
1860161

>>1856240

>> No.1776785 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google]
1776785

>that profeel when you don't have a 60hz 1920x1080 monitor to use for even modern PC games

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