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>> No.5017278 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google] [report]
5017278

>>5017271
John Carmack coded Quake on a 28-inch 16:9 1080p monitor in 1995.

>> No.4806483 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google] [report]
4806483

>>4806463

John Carmack intended for us to play Quake on a 28 inch 16:9 CRT

>> No.4654527 [View]
File: 41 KB, 468x332, john_Carmack_working[1].jpg [View same] [iqdb] [saucenao] [google] [report]
4654527

>>4654506
Well there is that InterView 28hd96 Carmack used. 28" and a bit over 1080p at decent framerates IIRC.

>> No.3552029 [View]
File: 41 KB, 468x332, john_Carmack_working_on_quake.jpg [View same] [iqdb] [saucenao] [google] [report]
3552029

>>3552013
Check out the SG InterView 28hd96

>> No.1860161 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google] [report]
1860161

>>1856240

>> No.1776785 [View]
File: 41 KB, 468x332, john_Carmack_working.jpg [View same] [iqdb] [saucenao] [google] [report]
1776785

>that profeel when you don't have a 60hz 1920x1080 monitor to use for even modern PC games



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