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/vr/ - Retro Games

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>> No.8056662 [View]
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8056662

>>8056532
I think /vr/'s pretty cool too
I love how 90% of the board chooses to talk about stuff pre-2000 despite the rules being changed a bit ago. It's so cool! Not that I think any less of /vr/ for discussing anything a little newer but it's something that makes me smile.

>> No.7002117 [View]
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7002117

>> No.6691185 [View]
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6691185

>>6689704
Here's what I've played so far:
>MAP01 - BARGE IN
Great map. Maybe a bit difficult for a first one though.
>MAP02 - SHIPWRECK CAVERN
Invisible walls + getting stuck on objects + non-switch switches = garbage map.
>MAP03 - GATEHOUSE
It's okay. Pretty easy, maybe more suitable as a first map? End fight could be better.
>MAP04 - ROUNDABOUT CLIFFSIDE
Low-effort but fun. You can tell the author just drew a square and added shit.
>MAP05 - LOBACHEVSKY OVERDRIVE
My brain hurts. Good map.
>MAP06 - YOU'RE A DRUNK LOSER, AND NOT THE COOL KIND
Great map. Good layout, good use of space.
>MAP07 - FORSAKEN STOCKADES
DEJA VU
>MAP08 - SUSPIRAL
Love the details on this map.
>MAP09 - BELIAL'S BACHELOR PAD
Great map. Bit where the bars lower and the lights go out is fucking awesome.
>MAP10 - AN APPOINTMENT WITH MR. PAIN
Meh map. Don't like the texture choices and it's very grid like. Also too much backtracking, especially for such a small map

>> No.5905485 [View]
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5905485

I like and play both

>> No.5823507 [View]
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5823507

>>5823485
>/pol/ is rarely right but when they are they really are
/pol/ is really only right about one thing, the JQ. But that is so central to every issue that everything else follows.

>> No.4491936 [View]
File: 854 KB, 249x192, doom gameplay.gif [View same] [iqdb] [saucenao] [google]
4491936

>>4491916
does anyone else like to play with the ability to look up and down and all around with the mouse, but without auto aim? it's definitely not the way the game is meant to be played (i guess) but it's kinda cool

>> No.3341307 [View]
File: 854 KB, 249x192, Doomytown.gif [View same] [iqdb] [saucenao] [google]
3341307

>GZDoom fullscreen is setting the Hz to 75 instead of 120

Why? Is it because my monitor doesn't "officially" support 120 HZ? Is there a way to force GZDoom to output a certain resolution and hz?

>> No.2693101 [View]
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2693101

>>2693092
well still you hold up against your shoulder.

in doom, its look like your holding it up against your chest.

>> No.1942709 [View]
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>> No.1540018 [View]
File: 854 KB, 249x192, 1392248639680.gif [View same] [iqdb] [saucenao] [google]
1540018

Can someone give me a link to the most recent Samsara Monster Mixer? Has he added Dook enemies and Quake enemies?

>> No.1475086 [View]
File: 854 KB, 249x192, Doomytown.gif [View same] [iqdb] [saucenao] [google]
1475086

http://zdoom.org/wiki/TurboCharged_ARCADE!

>A planned addition is a specialized ACS menu system that allows selection of any level at any time (with some guidelines below) However, this in turn will require a boatload of coding as well as some special graphics that hopefully a certain someone will do eventually. The demo's episode menu is currently a hack and will certainly be replaced. The menu will also show some short information about the current map and will be returned to after each map. The menu will keep track of finished/unfinished levels, total time, and individual times for each level, for a bit of competition and the like. Although this will be tough to pull off, hopefully it'll be pretty cool anyway.

Has anyone ever actually done something like this before? Because this sounds like the greatest fucking thing ever.

>> No.1446461 [View]
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1446461

>>1446432
Oh and here's another one.

>> No.1421141 [View]
File: 854 KB, 249x192, Doomytown.gif [View same] [iqdb] [saucenao] [google]
1421141

>>1421112
_________________________________________________________________________________________________no___________________________________________________________________________

>> No.1267282 [View]
File: 854 KB, 249x192, Doomytown.gif [View same] [iqdb] [saucenao] [google]
1267282

DONE WITH FINALS, TIME TO DOOM

>> No.1209580 [View]
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1209580

I wasn't allowed to play DOOM on the SNES.

I could play the first three Mortal Kombat games, but not DOOM.


Considering my stepfather loved both DOOM and Mortal Kombat, I figured there must have been something super-scary in DOOM. The red cartridge backed up my theory.

I was allowed to play it around 14, and, having never played an FPS at the time, it kicked my ass on the easiest difficulty. Also I got into FPS games a couple years later, I didn't bother with DOOM thinking it to be too hardcore for me, until /vr/ came and I was told the PC version was miles better. Now I play quite a bit of DOOM.

>> No.1146209 [View]
File: 854 KB, 249x192, New character for samsara.gif [View same] [iqdb] [saucenao] [google]
1146209

>>1146182
Thanks man.
I don't even know why I like that song, it sounds you know, retro.

>> No.1117757 [View]
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1117757

>>1114316
Forgot to mention, if the title screen music gets on your nerves, open the pk3 file and replace the MAPINFO file with this one:

http://www.mediafire.com/view/f9bllz8rhj2zfa8/MAPINFO

Alternatively, you can extract the MAPINFO file from the pk3, open it up in notepad, and edit this out:

gameinfo
{
titlemusic = "titlemus"
}

Just delete that part and put the file back in the pk3.

>> No.1105316 [View]
File: 854 KB, 249x192, doomtown.gif [View same] [iqdb] [saucenao] [google]
1105316

>>1105237
No, that features throwing the chainsaw, not swinging it.

>> No.766771 [View]
File: 854 KB, 249x192, LazyDoom.gif [View same] [iqdb] [saucenao] [google]
766771

Post your favorite and least favorite Ultimate Doom maps and why

>> No.593836 [View]
File: 854 KB, 249x192, Doomytown.gif [View same] [iqdb] [saucenao] [google]
593836

What's your opinion of congestion maps?

>> No.512028 [View]
File: 854 KB, 249x192, LazyDoom.gif [View same] [iqdb] [saucenao] [google]
512028

>>511985
First for slaughtermaps are more fun with Russian Overkill

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