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/vr/ - Retro Games

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>> No.7923804 [View]
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7923804

>>7923801
You got filtered by the Sandman's levels, didn't ya, pleb?

>> No.7476820 [DELETED]  [View]
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7476820

>>7476809
Dial 8.

>> No.7387134 [View]
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7387134

Reminder that Sandy Petersen named all the monsters, came up with all their damage, health and speed values, named all the levels and decided their orders in both Doom and Doom 2. He is also the reason we got the Icon of Sin at the end of Doom II, as they weren't going to put any new end boss monster at all. He convinced them they had to do SOMETHING, so the Icon of Sin was born. He also is the only reason we got the story we did in Quake, Shub-Niggurath and the Lovecraftian theme was all the Sandman.

Sandy is based as fuck, haters gonna hate, and Downtown & The Chasm are peak level design.

>> No.7384490 [View]
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7384490

>>7383158
>You mean the worst ID level designer at the time?
Sandy named all the monsters, came up with all their damage, health and speed values, named all the levels and decided their orders in both games. He is also the reason we got the Icon of Sin at the end of Doom II, as they weren't going to put any new end boss monster at all. He convinced them they had to do SOMETHING, so the Icon of Sin was born. He also is the only reason we got the story we did in Quake, Shub-Niggurath and the Lovecraftian theme was all the Sandman.

Sandy is based as fuck. Seethe.

>> No.7261479 [View]
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7261479

>>7261474

>> No.7165229 [View]
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7165229

>Quake was a super high level DM played NPC created by Carmack for their D&D campaign, original inspiration for the game Quake before it was changed to the FPS we know
>The Daikatana was a super powerful demonic artifact sword in the campaign, later a magical sword and the name are used for Romero's Daikatana
>Romero's character in the campaign fucks over the entire world to obtain the Daikatana and demons invade the entire planet, ending their game. A massive demonic invasion is later used as the premise for DOOM
It's amazing how all this shit came out of the early D&D campaign. Imagine if Sandy had been around then to play with them.

>> No.6709101 [View]
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6709101

>Petersen finishes 19 maps in 10 weeks
>anons in /vr/ can't finish one map in two months

>> No.6675853 [View]
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6675853

>>6675845
You got filtered by The Sandman's maps, didn't you, pleb?

>> No.6528306 [View]
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6528306

Is there a more based game developer in history than the Sandman, Mr. SANDY PETERSEN?

>> No.6485582 [View]
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6485582

>>6485417
New Sandy Petersen PWAD when?

>> No.6463894 [View]
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6463894

>>6462425
You got filtered by the Sandman's levels, didn't you, filthy fucking zoomer scrub?

>> No.6447590 [View]
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6447590

>>6447584

>> No.6443695 [View]
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6443695

>>6443161
Got filtered by The Sandman's maps, didn't you pleb?

>> No.6435192 [View]
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6435192

>Is there a doom 2 mod that removes all the sandy petersen levels?
Got filtered hard by the Sandman's levels, didn't you pleb?

>> No.6435184 [DELETED]  [View]
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6435184

>>6434739
>Is there a doom 2 mod that removes all the sandy petersen levels?
God filtered by the Sandman's levels, didn't you pleb?

>> No.6425986 [View]
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6425986

>>6425234
The best map in Doom II is Downtown.

>> No.6422928 [View]
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6422928

>>6422469
>Doom 2 has a lot of bad levels and that's not even an unpopular opinion.
Haters gonna hate

>> No.6413236 [View]
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6413236

>>6391483
Anon, if you are in this thread, thank you so much for this. This is really above and beyond what most put together to share. The hd with all my Doom stuff going back years died recently and the thought of having to amass all that stuff again was so daunting I almost didn't want to bother. Now I don't have to. Thank you based anon.

>> No.6394571 [View]
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6394571

>>6394546
>Reminder that he's the one responsible for ruining Doom 2.
Haters gonna hate

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