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/vr/ - Retro Games

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>> No.2684683 [SPOILER]  [View]
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2684683

>>2684665
>I honestly don't understand people who emulate scanlines at all.
What I try to do with them is blur the game just a enough so the pixels are more round and blended together, but then use faint blacklines to try to break up the blurring and sorta give it definition.
Haven't set up a GBC shader I really like yet, but here's a non-retro handheld with a CRT shader.

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