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/vr/ - Retro Games

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>> No.5708339 [View]
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5708339

>>5707452
>finger skin burned off

>> No.3986326 [View]
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3986326

>>3984768
You don't spend majority of the important scenes making you hate Yuna, and not have any conclusion to it in any shape of form, and then call it a good design choice.
But I'm sure whatever delusions you've managed to scrap together from a game that is littered with cut content makes perfect sense to you.

>> No.3811941 [View]
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3811941

>>3811919
>Non grid based movement
Means nothing to me, it also means little on the actual gameplay side, especially since the sprites' frame make it look like you're rollerskating around.
>Features combat sprites that aren't flat drawings
I don't see how this is a good or a bad thing, Rudra no Hihou has way better sprites in any case and there's many other games, like Dark Law, that have sprites like you want, and most importantly, enemy variety, which CT sorely lacks.
>Indepth combat system
Stopped reading there, CT has the same depth as your average FF or DQ, if you want actual depth in SNES RPGs you play SaGa games, not CT.
>Multiple characters to choose from to fill your party
It's literally the same size as an average JRPG from the time, FF6 had more characters, with more development too, and both pale in comparison to any SaGa game from the time or even certain DQ.
>and only let you have 4-5 characters total in the game
I'm going to ask you to provide examples of this because it's total bullshit.
>Actual replay value from NG+
There's no replay value whatsoever aside getting checkpoint endings, you can't customize any of the characters, you don't have any agency over the world either so you can't even choose an alternate route or something, you only can slog through the same exact game and decide to end it at some checkpoint for some endings, most of which are joke endings, the only meaningful decision you can make is to kill magus, not worth playing the same game all over again when I can just save in a separate file and start again from there.
>side quests
There's like, five sidequests in the whole game.
>Great UI
I think the UI is terrible, but to each his own, it's a non issue anyway.
> it never felt rushed or incomplete
Are you seriously telling me Zeal isn't incomplete and rushed?
>or linear
The game is literally linear.
>CT lets you find which characters you like on the fly.
This doesn't make any sense and I hope you realize this.

>> No.3267175 [View]
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3267175

Are there any good indie dreamcast games in development? Good games & good devs?

>> No.3106312 [View]
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3106312

>>3105004
>and further platforms don't make 2D any better

>> No.2862351 [View]
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2862351

>AOE2 got a new expansion
>Baldur's Gate is getting a new expansion

How does /vr/ feel about this?
What retro game would like to see a new expansion for?

>> No.2831503 [View]
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2831503

>>2830601
And that's why I'm proud of my nephew. He was 8, probably 9 now, and when he came over, he played GTA4 (and later 5) on the computer. He rarely did anything other than the missions, and even then he was really invested in the game's story. I only played GTA5 a few times (after beating it on the PS3 two years prior), and when I play it again, I discovered that he actually beat the game for me. He says he likes 5 more, but he thinks Niko is the better character.

I know, not /vr/, but certainly worth sharing.

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