[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10232004 [View]
File: 52 KB, 640x480, kmquake2_000.jpg [View same] [iqdb] [saucenao] [google]
10232004

I was so intrugued by this bizarre bug from >>10219071 that I actually went back to Xatrix's MP1 and tried to see how it behaves outside of the Q2 anniversary collab unit mod providing the GZ prox model and if other sourceports replicate it:
>Knightmare Q2 replaces the "missing model" white diamond with this barely-visible trio of arrows, but otherwise the "post-mortem Trap" behaves exactly like in the vanilla Q2.exe (spawns a 'manually-thrown GZ Prox' in adittion to the standard effect of your corpse exploding as if a hand grenade got overcooked - even your obituary is the same as a HG suicide)
>AprQ2 makes the self-harm explosions much weaker so it takes at lesas 5 Traps to kill yourself by hesitating on tossing one, but other than that it's exactly the same like in KMQ2 sourceport and vanilla Quake2.exe
>YamagiQ2 somehow turns it back into a "'normal"' glitch the HG always had (double explosion upon dying with an armed pineapple in hand)
And the strangest thing to me is that the game already knows that its supposed to be the GroundZero Prox because I ran a local co-op session to confirm this as the suicide obituary is the same as in GZ, does this mean that Xatrix was the one who originally came up with that idea but decided to cut it from their addon? Yes I know they made an identically working gun for their Q1 addon, so maybe there was a point to them doing this

Navigation
View posts[+24][+48][+96]