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/vr/ - Retro Games

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>> No.5517264 [View]
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5517264

>>5517263

Powerslave was not hit by DN3D's influence because it was mostly developed before DN3D was out. It also doesn't share many of the level design cues as DN3D/SW/Blood/RRs because it does not have co-op and isn't designed.
Powerslave's level are however unique and in a way "out of time".
There is only one other FPS game with similar level design, Dark Forces: both games' levels are "not quite Doom-like anymore", both want to be something more and share an interested for the cues that DN3D popuralized, but neither game are quite there yet with those cues.
The result is those highly conceptual levels, with an interest on 3D layout, moving geometry, sector effector, a sense of realism and adventure, which are in between "Doom like" and "Duke like".
It is more unique than most people realize, and in that particular out of time category which few games belong in... Powerslave excels at.

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