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>> No.3805789 [View]
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3805789

>>3805676
>games weren't really seen as feasible before GTA III
Not that sure. Almost each jrpg offers you a big map to explore. Dungeons included. Sure, they are not 'open world' enough. Yet, it could have rang a bell.

>>3805689
>the development requires a lot of time and money.
Most roguelikes have been in development for years, if not decades. I don't see this a problem.

>>3805695
Didn't know this, i'll give it a try thanks.

>>3805715
Yes, ADOM is an exception. Yet, the world is predefined. Noone thought about proc generating the world like they do with dungeons?

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