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>> No.7923037 [View]
File: 2.89 MB, 532x300, sor4 l2.webm [View same] [iqdb] [saucenao] [google]
7923037

>>7921732
The risk reward is great, it means you have to play perfectly if you want high scores and it can get really stressful when you're on a huge combo. It's what makes it so addictive. 700k Arcade Mania minimum or gtfo. What I don't like about the combo score system though is connecting it between combat sections can be janky af (like hitting a bin in between is an easier example; you have to do ridiculous things to connect it with some slower characters at times, whereas it's much easier to do with characters like Cherry, Adam, Shiva etc because they can run/dash).

I suppose another flaw about the score combo system is it restricts your gameplay a lot since you have to play it safe the whole time. Speedrunning is what really brings out the technical brilliance of the game but eh, I'm not into that. I could maybe get into it if there wasn't so much RNG, fuck that noise.

>https://youtu.be/PdciW9IIx0M

>>7921739
I love its length personally as every level is so different, it has fantastic variety all the way through that keeps mixing it up. SOR4 has exemplary level design, the devs really know their shit. Plus I love the soundtrack. It takes me about 1 hour 15 minutes for score runs, speedrunners go much faster. I am burnt out now but I played the everloving shit out of this game, never played another BMU so much in my life, didn't even play SOR2 as much when I was a kid. I'm really looking forward to the DLC, I hope they've done good with the challenge rooms, we'll see. Also looking forward to Mania+.

Btw there are mods coming out now including gameplay mods with higher difficulties, randomizers, etc. I haven't bothered trying them yet, will see what they're like after Mania+ drops and I'm done with it.

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