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/vr/ - Retro Games

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>> No.7141119 [View]
File: 1.13 MB, 1441x1080, D4V_e1m3.png [View same] [iqdb] [saucenao] [google]
7141119

>> No.6370214 [View]
File: 1.13 MB, 1441x1080, D4V_in_320x200.png [View same] [iqdb] [saucenao] [google]
6370214

>>6369298
Chocolate Doom or Crispy Doom. Chocolate is meant to emulate the original game as much as possible: 320x200 resolution, 35 frames per second. Crispy Doom is a fork of Chocolate Doom that has some quality of life options: 640x400 resoluton, or that same resolution but also widescreen, colored HUD so your health/ammo is green/yellow/red depending on % (helps so you don't have to look at HUD as often), weapon recoil pitch like in Doom 64 (screen shakes when you shoot, looks lit), brightmaps (things like switches will emit light even if it's pitch black), randomly mirrored corpses so they don't all look identical, etc. Or you can turn them all off and it will be identical to Chocolate Doom.

I would also recommend Perk's Hi-Res SFX mod just because it sounds nice. It's the same sounds but with higher quality. I use it for everything. I also added some Doom 64 sounds just because I think they sound cool, like the teleport sound, the hellknight/baron alert sound, and some others

>> No.6305278 [View]
File: 1.13 MB, 1441x1080, D4V_in_320x200.png [View same] [iqdb] [saucenao] [google]
6305278

>>6305250
Just play it on Hurt Me Plenty if you're scared. If you like it enough, do another play-through on UV. That's what I do so I don't waste time on maps I don't like; mainly my goal is to find maps fun enough to grind deathless UV or Nightmare runs on, for example I can complete Doom episodes 1-3 on Nightmare and I did a deathless run of Eviternity's Chapter I for the first time yesterday (Nightmare is too hard, there aren't even NM demos of Eviternity on the speed demos archives)

Or, if you haven't tried the Doom 4 Vanilla mod, try it out with Sigil while running Crispy Doom. I played Sigil for the first time while using D4V for the first time and it was one of the best retro-gaming experiences I ever had. Set the difficulty to UV in this case because your guns in D4V shoot about twice as fast
> https://www.youtube.com/watch?v=TkoTL8tH_90

>> No.6262349 [View]
File: 1.13 MB, 1441x1080, D4V_in_320x200.png [View same] [iqdb] [saucenao] [google]
6262349

>>6262339
I forgot to mention, use GZDoom's FluidSynth MIDI player. Instruments/sounds sound identical coming out of FluidSynth or VMS, but the volume mixing is different so some soundfonts sound better than others in different MIDI players, though most of the time they sound better in FluidSynth desu. And if you do download VirtualMIDISynth you will need to delete CrispyDoom's config file and/or tranmap.dat file to switch it back to Windows' default MIDI player - it doesn't matter because those files are automatically generated every time you play if they are missing

>> No.6251837 [View]
File: 1.13 MB, 1441x1080, D4V_in_320x200.png [View same] [iqdb] [saucenao] [google]
6251837

Doom 4 Vanilla + Chocolate Doom's/Crispy Doom's 320x200 resolution is fuckin' sweet; I can't believe I never tried this before even though I've had the mod since it came out.

I'm using Crispy Doom for the Crispy Doom options like colored HUD (helps me see when I'm low on health/ammo so I don't have to look down as often), weapon recoil pitch (screen shakes when you shoot, it looks lit), mirrored corpses, projected crosshair (crosshair function just like a red dot laser), but otherwise it runs just like Chocolate Doom.

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