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/vr/ - Retro Games

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>> No.10273047 [View]
File: 755 KB, 2242x3681, WHLq20t.png [View same] [iqdb] [saucenao] [google]
10273047

>>10273023
If you admit that you just mean that a game is *only* 'non-linear' if it actively locks you out of things because you did something else, instead of allowing multiple approaches, lets you skip things if you want etc. then we agree, but I just don't understand why you'd place so much value on this, especially given Majora's Mask lets you complete quests in multiple ways, with different consequences to how you do this, but just lets you experiment with multiple ways of doing this on a given play-through through time travel.

>>10272992
>Yeah, I hate to agree with the other anon (cause he's a bit of a dick) but yeah that's nearly a straight line.

It looks straight because of the format of the image, but if you pay attention to the structure of the graph, then you'd notice there are things near the bottom of the graph that barely depend on things higher up. For instance, you can fully complete the Fire Temple without ever entering the other temples at all, but it's just placed below other things because that's a place that makes sense to put it in the image given all the possible way to access it that exist.

>> No.6461878 [View]
File: 755 KB, 2242x3681, MM linearity map.png [View same] [iqdb] [saucenao] [google]
6461878

>>6460432
not sure if there are more of these, I've only ever seen that one and this

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