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/vr/ - Retro Games

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>> No.2313132 [View]
File: 91 KB, 1280x720, Screenshot_Doom_20150327_221424.png [View same] [iqdb] [saucenao] [google]
2313132

>>2312894

Digging the 90s Candlemass vibe of the song.

The actual map itself is kind of standard on layout, with monsters and corridors and a fairly staple progression (run into area, see colored door, run into other area, get key, return back to colored door, etc).
It's playable, it's fun, nothing too offensive or groundbreaking, though there are a few questionable item placements. Rocket launcher in tight corridors and hallways?

Would this be ready for release, though? I say no; while the gameplay certainly isn't bad, the texturing is just...cringe-inducing. While pic related isn't the only questionable mark, there's plenty of areas with misaligned textures, strangely-looping textures, or just mis-applied textures.

While aesthetics aren't the most important part of the map (that would go to gameplay), they are still absolutely vital. A wad that looks okay but plays good can still be fun (see: Fragport), and a wad that looks good but plays bad isn't going to be redeemed just by looking nice (see: a lot of ZPack).
That being said, a wad that just looks bad is going to be a slog to play through.

Keep going at it, anon; this can turn into something promising, but you've really gotta tighten up the graphics on level 3.

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