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/vr/ - Retro Games

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>> No.1715484 [View]
File: 148 KB, 1024x768, kleins bottle.jpg [View same] [iqdb] [saucenao] [google]
1715484

>>1715436
Quake's levels honestly remind me of the dungeon design you see in newer titles like OoT, Majora's Mask, Thief 1, and even the Souls games. Playing through Sen's fortress brought back memories of Quake on the spot. It's that kind of hostility in level design I love. Levels that aren't afraid to make the player feel terrified of what lie around the next corner. Confidence shattering is how you ultimately build satisfying game play, or at least, one of the finest ways of doing it.

>>1715153
>>1715404
It was inspired by a different, recent Quake release called Kleins Bottle.
https://www.quaddicted.com/reviews/mfxsp5.html

This was also an experimental void release, with a really solid effort put into creative use of lighting and fog. It's a clever work.

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