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/vr/ - Retro Games

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>> No.8973093 [View]
File: 310 KB, 1536x2048, miga_senna_telemetry.jpg [View same] [iqdb] [saucenao] [google]
8973093

>>8972395
The trick to Wipeout is that it plays more like a motorcycle racing game than a car one, or like driving a mid engine car with particularly soft suspension. It takes commitment to get it turning, but once it receives a strong enough input it keeps going, even at extremely tight angles, until another strong input snaps it out of it.
You need to anticipate corners, setting the ship wide on the entry extra early so you can slide it in blindly and confidently, correcting with airbrakes on entry.
The ship's weight shifts when you turn, taking a while to settle in one direction (this applies to pitch too) and when it finally settles, it gets you turning as tightly as the ship allows.
So go extra wide, start turning in early, wait for the ship's "weight" to follow, airbrake to tighten the radius and slingshot past the corner.

>> No.8921398 [View]
File: 311 KB, 1536x2048, miga_senna_telemetry.jpg [View same] [iqdb] [saucenao] [google]
8921398

>>8921265
Based fellow rF1chad

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