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>> No.7297629 [View]
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7297629

>>7281732
>I felt like the first half of the game in particular wasn't very fun to actually get through, but I enjoyed it a lot more once I reached the prison.
The game was never intended to be fun to play. Because this is not DMC and the player is supposed to feel bad like James. Call that a zoomer filter. The only thing that makes this game "fun" is the story, music and art design. And the reason why the game started to get interesting or fun to you later, is because you are a boomer patient enough to wait till you start to get the story.
>People compare it to David Lynch movies but in those it seems like people talk naturally, it's just what they're actually saying makes things feel surreal.
It's actually the exact opposite of that. I my self compared SH2 with Blue Velvet. I know many DL fans will hate me saying this. But DL movies it's not about "what" they say, its about "how" they say or how they show which they always hide. DL's "surreal" dialogue is made by long pauses and mix of words to leave most things unsaid just to create confusion. SH devs are fans of his work and added some of this technique specially in the dialogue between James and Angela. But in this case it didn't seem intentionally weird like in DL's movies because most of the things from their dialogue was actually hard to talk in a real conversation like abuse, death and monsters.

And also what makes the game more interesting than those DL movies is the deep story that connects to these dialogues. From most DL movies you just get empty symbolisms without deep connections which is fine if you'd rather see regular people talking weird just for talking weird. This is just to raise questions that can't be answered. In SH you at least get a few answers. So you won't see much discussions about DL's work or a whole wiki explaining his movies because he don't give enough answers for that. And when you miraculously find some answers they're not very surprising or interesting to talk about

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