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>> No.5679209 [View]
File: 2.02 MB, 1427x3150, 1533838551767[1].jpg [View same] [iqdb] [saucenao] [google] [report]
5679209

Arm yourselves with knowledge.

>> No.4965662 [View]
File: 1.93 MB, 1427x3150, hitscanners and you.jpg [View same] [iqdb] [saucenao] [google] [report]
4965662

>>4965506
This one?
Has kind of a gay opener I recall.

>> No.4661878 [View]
File: 1.93 MB, 1427x3150, hitscanners and you.jpg [View same] [iqdb] [saucenao] [google] [report]
4661878

>>4661407

>> No.4516130 [View]
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4516130

>>4515882
Literally git gud, the Arch-Vile exists to make encounters completely different from the normal enemies.
The expanded bestiary of Doom 2 was perhaps the greatest asset the community ever received, because it lets the game get so much more complex; the Arch-Vile, Revenant, Chaingunner and Mancubus vastly changes things and lets you construct encounters which weren't possible in the first game, it gives all new challenges and you have to think far more.

Yes, the level design is a very mixed bag in Doom 2, but for the first third the maps are really good, and Final Doom really shows you how well the Doom 2 assets can really be used.

>> No.4430265 [View]
File: 1.93 MB, 1427x3150, hitscanners and you.jpg [View same] [iqdb] [saucenao] [google] [report]
4430265

Do you agree?

>> No.4104375 [View]
File: 1.93 MB, 1427x3150, hitscanners and you.jpg [View same] [iqdb] [saucenao] [google] [report]
4104375

Is he right, /vr/?



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