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/vr/ - Retro Games

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>> No.6071541 [View]
File: 796 KB, 1024x768, DOSBox 2019-10-23 20-46-39.png [View same] [iqdb] [saucenao] [google]
6071541

>>6066098
you can fix all of this on reshade + Snes9x 64bits using lottes crt
again, retards here doesn't know how to get shit done

>> No.6070225 [View]
File: 796 KB, 1024x768, DOSBox 2019-10-23 20-46-39.png [View same] [iqdb] [saucenao] [google]
6070225

>>6070215
ECE supports Glide and pixel perfect shenanigans, i used it with reshade and lottes for wing commander armada

>> No.6057880 [View]
File: 796 KB, 1024x768, DOSBox 2019-10-23 20-46-39.png [View same] [iqdb] [saucenao] [google]
6057880

>>6033117
This is why we need to push this shit forwards, mainly for monitors.

DF Retro's video and some of late kind has shown that OLED is becoming REQUIEM of CRT

>>6035923
that is because retards doesn't know how to config the damn stuff.
its kinda like SNES with blargg, or Dosbox game internal resolution with the NTSC or pal shader if using any CRT.
if the game using the snes resolution, you need to double it up with the shader, if its dosbox, many games will be limited to 320x200 or 240p, you need to put 640x480 or 800x600.

Lottes, GTU and such needs a good preset for it, it needs to be the twice of the game's resolution output.

>> No.5977075 [View]
File: 796 KB, 1024x768, DOSBox 2019-10-23 20-46-39.png [View same] [iqdb] [saucenao] [google]
5977075

>>5976913
The irony in all of this is that OLED has the same format, but is expensive as fuck and stuck at 4k meme.
Slow Mo channel did a video talking about it

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