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>> No.10333815 [View]
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10333815

>>10333746
The chainsaw itself is implemmented in it really wierd fashion into Keep for now, as when it comes to dealing with zombies it is undeniably a downgrade to the AD shadow axe - other monsters don't have this problem as it almost always insta-gibs them before their death animation finishes playing - I suspect it's due to how the zombies are coded to not obstruct gunfire and entity passage when forced to lay-down (unless it's from an AoE attack or a weapon coded to destroy corpses/decorations with a dmg value high enough to gib them), how this issue from >>10333689 manifests exactly is by how unlike with the ShAx automaticly gibbing downed Zombies, the Chainsaw must first force into a pain stumble/topple animation before its instagib script fires - even if the targeted Zombie is already downed from a different non-gibbing attack (it will just cause it to do the drop animation again first and only then gib it properly)
^IIRC that is how the Chainsaw behaved in both the original Zerstorer and some of Tronyn's mods before Drake (I think it also acts just llke that in older versions of that mod from before 2021)

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