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/vr/ - Retro Games

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>> No.6221438 [View]
File: 151 KB, 793x512, 1582155492465.jpg [View same] [iqdb] [saucenao] [google]
6221438

>>6221426
what would pic related look like on RGB, I'm curious

>> No.6213735 [View]
File: 151 KB, 793x512, 1zXsVbp.jpg [View same] [iqdb] [saucenao] [google]
6213735

>>6213580
Forever repost

>> No.3281210 [View]
File: 151 KB, 793x512, 1447145290757.jpg [View same] [iqdb] [saucenao] [google]
3281210

>>3281180
He has a point, though. Some pixel art was not designed to be seen with the clarity a monitor from 2016 provides.
See my pic for a really cool, albeit very rare, example.

>> No.2787482 [View]
File: 154 KB, 793x512, 1zXsVbp.jpg [View same] [iqdb] [saucenao] [google]
2787482

>>2787385
Inside your mother
>>2787403
Sometimes scan lines are an improvement to the image contrast and depends entirely on how much detail was put in. These old NES and before games looked however the fuck they looked without consequence until they hit 16bit. Now they had higher def gradients which benefit from the scanline effect. Sometimes a bilinear blur works just fine sometimes scanlines are clearly superior

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