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>> No.3279116 [View]
File: 50 KB, 640x480, helllnobleswithasideofaboutahundredskeletons.jpg [View same] [iqdb] [saucenao] [google]
3279116

>>3279068
The real bosses of E2 are those bullshit mutants. People that complain about the chaingunners in Doom 2 never had to deal with those guys, I'm sure.

I've been busy myself. I think I'll be able to leave my map through the second exit by the end of the day. The monster count has doubled because of the finale alone. The scary part: I'm not done yet. I think it's going to reach four digits (about 700 now, pain elementals add about 50-100). The player is definitely getting Romero's head on a plate if they survive this, sort of like Scythe MAP30.

The main challenge of setting this slaughter up has been reining in the infighting. I want the player to RUN, not bust out their popcorn and watch the demons kill each other. Hell nobles are great for this because barons and hell knights don't infight. That gives me a bit of enemy variety health-wise. The lack of infighting also means more fireballs to dodge and more demons for the player to kill.

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