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/vr/ - Retro Games

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>> No.10202451 [View]
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10202451

>>10202409
For supposedly being ahead of the times, Sega should have known that the Internet was going to kill this idea sooner or later.

>> No.9913048 [View]
File: 536 KB, 1091x1068, 1678755095287838.png [View same] [iqdb] [saucenao] [google]
9913048

>>9912937
>Takes the bait
you are just a no-brain 5sec attention spam coomer, the combat is fast when you learn to combo over and over again before your enemy makes a move

>b-but I only make 1 hit damage with my attacks

when you keep the combo going your hit damage increases little by little with each attack failed or not.

that's what the risk system is about, the higher it goes the more damage you take AND MAKE

there are 2 or 3 combo abilities that let you do this making the game a lot faster than what it looks

the usual set up is 2 damage abilities to combo between them and 1 support ability depending on the situation (stun, poison, silence, HP recovery, DP recovery. PP recovery, etc)

>>9913008
>but what really messes up the combat is that you can bring up the item menu at any time in a fraction of a second and instantly use an item

that's actually one of the good things about the game, when enemies can one shot your whole HP at any time, having a fraction of a second to open the menu and react accordingly is very useful.

One example of this in one part of the undercity where the loli dolls and the face birds appear together sometimes

the fucking loli will silence you and the face bird will use his attack to deal massive damage to you, God forgive you if you entered the room with a high risk count because the bird will ONE PUNCH YOU to the next afterlife if you were not ready.

this one shot mechanic becomes noticeable after you exit the sanctum/catacombs (the easiest part of the game) when you start encountering stronger enemies, like the elementals or those obnoxious flying gargoyles that attacks you from afar.

and don't forget the final boss ultimate attack changes your view out of nowhere and if you don't hit him in the split of a second he CAN and WILL kill you right there if you are not prepared with magic ward. In that moment is when you say "thank God I could open the item menu in time to save myself"

Vagrant Story is pure KINO

>> No.9828127 [View]
File: 536 KB, 1091x1068, 1678755095287838.png [View same] [iqdb] [saucenao] [google]
9828127

>>9827984
>Didn't they eventually crossbreed at some point?
IIRC that happens during the mmZERO era, when X was in charge the humans lived normally on the surface until the space colony crashed on earth, making the remaining survivors resort to underground cities to escape the fall out or whatnot caused by the event.

Then the elf wars began and everything went to shit even more, and that eventually led to the creation of Neo Arcadia, the utopia created to safeguard the few remaining pure humans.

By this point the barrier of human/reploid was crossed in both directions, human upgrading themselves with technology and reploids becoming almost indistinguishable of humans to the point some of even opted to have a normal human life span (like the old reploid in mmZ-2 who fell in love with a human woman) to die with their loved ones.

Also, thanks to cyber elf technology and the digital space we sort of reached immortality for both sides turning anyone in data that could be uploaded and exist in this new digital world, just like how X was while his body was used to imprison the mother elf.

I cannot speak much about the ZX series since I only played the 1st one but I think things got a little bit better for the planet by that point.

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