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/vr/ - Retro Games

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>> No.6657262 [View]
File: 298 KB, 377x360, 1318561250021.png [View same] [iqdb] [saucenao] [google]
6657262

>>6645325
>>6645325

ANONYMOUS - MANIACAL MENSTRUATION

First - lighting is the same across the entire map and looks stale. Add variety. The section with the yellow key would look good dark with some randomly blinking lights. The pits that the cacos emerge from in the blue key room might look good dark.
Add some token secret areas.

The chaingunner traps are pretty lame and uninspired. The ledge that opens up with two chaingunners would be funner with lost souls. They are tankier and fly around. Maybe three-four on skill 2. Add a PE in there on skill 3. Not sure how to make it harder for skill 4 but you'll think of something - don't just limit it to the ledge, maybe an imp teleporting behind you would be fun

The chaingun item pickup is redundant since across all difficulties you kill a chaingunner immediately beforehand.

Skill2- Feels kind of empty. Focus on adding lots of low-tier popcorn enemies on lower difficulties rather than just subtracting monsters outright.
Generally speaking, on lower difficulties, give the player his weapons sooner, give him more health and armor, etc., make the map easier that way instead of just removing monsters - not sure how these would apply to your map though, just speaking in generalities.

Skill3- the flying monsters trap in the blue key room was a lot of fun. Needs some more of that on skill 2, I think - make the monsters appear on skill 2 but also give him like 10 more rockets.

>> No.6372209 [View]
File: 298 KB, 377x360, 1318561250021.png [View same] [iqdb] [saucenao] [google]
6372209

>>6371274
I like the map, anon. It really comes into its own on skill 4. The difference between skill 2 and 3 is greater than the difference between skill 3 and 4, though. Maybe try replacing the Unmaker with a plasma rifle on skill 4? I would do it myself if I knew how. Slade? or DoomBuilder64?

>> No.6315896 [View]
File: 298 KB, 377x360, 1318561250021.png [View same] [iqdb] [saucenao] [google]
6315896

>>6315626
Here are my demos:
> https://anonfile.com/RdtaDcm0oa/BadReception_01_zip
I actually like the level. I can't give unbiased feedback on the other difficulties, I think, because I've spent a ton of time grinding it on Nightmare difficulty. When I beat it on UV, I thought this seems doable on NM, so I'm gonna grind it until I get a NM demo. I guess that says enough about the level, that someone is willing to grind it on NM. I didn't find the secrets in my demos; I did all my exploration and route-memorization "off-camera"

>> No.4301439 [View]
File: 298 KB, 377x360, 1367888834311.png [View same] [iqdb] [saucenao] [google]
4301439

>>4291232
I thought it was pretty cool. Saw one today that my workmate had bought. You just have to treat it like it is: A modern take on a mini SNES, by the original company. It uses their modern nintendo controllers and has HDMI output etc. 21 games built in. Compared to buying an old SNES and all the games (all with a possibility of not working), its a pretty good entry into playing SNES for the common person who is too retarded / doesn't want to emulate.

At least people are talking about retro video games and buying them / showing support. Could be the start of a renaissance for retro shit. Supposedly there is a mini C64 coming out too.

The purist screeching in this thread is quite amusing though, I'll leave you guys to it.

>> No.3074009 [View]
File: 298 KB, 377x360, 1367888834311.png [View same] [iqdb] [saucenao] [google]
3074009

>>3073480

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