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/vr/ - Retro Games

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>> No.7930009 [View]
File: 13 KB, 642x224, 1625537368960.png [View same] [iqdb] [saucenao] [google]
[ERROR]

the great debate.

>> No.6165017 [View]
File: 13 KB, 642x224, 1555398220540.png [View same] [iqdb] [saucenao] [google]
6165017

>>6164990
>composite blending
Boot up a game that heavily relies on it, Sonic 1 for example has a completely different water fall effect once blended in composite
>input lag
Just make sure your controller is responsive instantly, CRTs are known for having little to no delay
>>6164992
How is the OP pic more interesting than the text? Anime reaction images are a dime a dozen on this site, especially if they're from a recent FOTM

>> No.2884593 [DELETED]  [View]
File: 13 KB, 642x224, dithering_zoom.png [View same] [iqdb] [saucenao] [google]
2884593

>>2884245
>From a genesis on a shit VCR/TV combo... possibly the LCD if you use filters and scale things right.

Are you delusional? As a matter of fact, RGB is glaring and it distorts the true appearance of retro games, if I wanted a glorified emulator, I sure as shit wouldn't do it by buying a fucking professional monitor, as it throws the fidelity of playing on real hardware and getting a real experience out the window, thus being a waste of money. Retro games were designed to be played with composite video in consumer grade sets.
The image on the right clearly looks better and it is how the game was designed to be.

>> No.2661562 [View]
File: 13 KB, 642x224, dithering_zoom.png [View same] [iqdb] [saucenao] [google]
2661562

>>2661561

>> No.2424169 [View]
File: 13 KB, 642x224, dithering.png [View same] [iqdb] [saucenao] [google]
2424169

>>2423949

Because games were made to look a certain way when the pixels were blended together.

>> No.2352283 [View]
File: 13 KB, 642x224, dithering.png [View same] [iqdb] [saucenao] [google]
2352283

I'm not a purist who allegedly strives for a perfectly authentic experience, but I do enjoy old games, especially the Master System. The point is, retro games were never meant to look good -maybe in their time they did but it must have been common ground how limited the hardware was up to the 32 bits generation-. If I wanted shiny and sharp graphics, I'd just get a current gen console. Thus, what is the point of getting a professional monitor and modding your console for a more crisp image? Wouldn't it be easier to simply emulate it then? I can't fathom a child playing a SNES on a PVM back in the days. Besides, RETRO GAMES WERE DESIGNED WITH COMPOSITE IN MIND, and nothing better. Thus, playing with component plus a monitor that was awfully unaffordable by then translates into an artifical experience that was never intended by the original devs.

TL:DR retro games should be played with a consumer CRT with just composite

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