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>> No.5437210 [View]
File: 496 KB, 1362x854, washington roulette.jpg [View same] [iqdb] [saucenao] [google]
5437210

>>5437189
>>5437191
another thing is basically quake is aiight, the only reason to mod it is to add stuff to it like they did in arcane dimensions. And even in ADs case anything you add to the game subtracts from the experience. Its possible to refine some of the existing things in the game or improve some stuff but you cant get very far with it
> make super nail gun shoot regular nails but at a higher fire speed
> make rockets travel faster
> make the thunderbolt reach out farther, or impose reload states so you've gotta keep feeding it battery cells
> make ogres compensate for vertical aim
> make fiends able to jump down off ledges, and jump up and mount ledges to get to you
> get rid of the silly v shaped particle trails for hell knight fireballs and scrag slimeballs - though at least one mod or port has fixed this.
>>5437195
come again and what exactly does that context mean?
another quake 1 engine like the original, or a new higher def quake engine thats going to be a hd remaster of quake 1?
>>5437205
> I saw the high def eyeless zombie face skin thats synonymous with darkplaces
> I cant unsee

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