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>> No.5059494 [View]
File: 225 KB, 816x636, 2007.09.13.04.png [View same] [iqdb] [saucenao] [google]
5059494

>quake and derived engine collisions are just world-aligned boxes that don't rotate with the player/entity

I'd been trying to figure it out for my own game dev efforts to get that chunky solid satisfying feel, and was fucking surprised to learn this. I'd dismissed that as too simple, I thought "I'd know" because it'd handle non-90 degree edges and walls differently, etc. Now that I replay I think I can feel it, but all those years of Quake, HL, SoF...

have I ever truly lived, before today??

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