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/vr/ - Retro Games

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>> No.10666306 [View]
File: 551 KB, 766x900, grunty.png [View same] [iqdb] [saucenao] [google]
10666306

I see where OP is coming from but I disagree that it's bad or unfair, OP needs to get fucking good.
DKC is, quite simply, the best western platformer.
Now, it IS a bit like cheating because, while developed by bongs, the game was supervised by japanese, so yeah not 100% western. BUT, it does have the weird collision problems and uniform tiles that western games of the era are known for.
HOWEVER, DKC's collision works. Why? As opposed to, for example Virgin Aladdin or other western platformers of the era, where the collision makes you go through platforms even though you technically touch them visibly (small collision boxes), DKC has big collision boxes, so, even though it will create some visually wrong moments (DKC standing on mid-air), it will allow the player to perform swift platrforming, which DKC totally has. It does feel good to play, it does have good flow, good level design that goes along with the intuitive controls.
I'm sure this was japanese input, probably the original early stages of the game were jankier, but ultimately it was fine tuned so that the uniform tiles and the weird collision works.

>> No.4132853 [View]
File: 551 KB, 766x900, grunty.png [View same] [iqdb] [saucenao] [google]
4132853

Grunty, such a good final boss. It makes up for the lack of bosses in the rest of the game.
JFG's bossfights are also amazing, They have that Cabal-like element to it.

>> No.4093279 [View]
File: 551 KB, 766x900, grunty.png [View same] [iqdb] [saucenao] [google]
4093279

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