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>> No.3485874 [View]
File: 174 KB, 800x800, doom___rip_and_tear_by_freeeg.png [View same] [iqdb] [saucenao] [google] [report]
3485874

>>3485741
YOU CAN'T STOP ME

>> No.3350496 [View]
File: 174 KB, 800x800, DUMP 3 TEARING.png [View same] [iqdb] [saucenao] [google] [report]
3350496

>>3350482
It is time..........

>> No.2497132 [View]
File: 174 KB, 800x800, 1366521171099.png [View same] [iqdb] [saucenao] [google] [report]
2497132

>Re: Doom mapping.

Is there a way I can have sector lighting effects affect just walls?

Reason I ask is I want the floor to stay pitch black (implies depth). I swear I have seen this before, just can't remember where.

>> No.2406591 [View]
File: 174 KB, 800x800, DooM___Rip_and_Tear_by_freeeg.png [View same] [iqdb] [saucenao] [google] [report]
2406591

Let's test this shit out

GBA Doom Deathmatch Plus Testing (only one map completed)

keep in mind since MAP02 has no linedef you might wanna votemap back to MAP01

>> No.1672510 [View]
File: 174 KB, 800x800, 1401836163386.png [View same] [iqdb] [saucenao] [google] [report]
1672510

:: [BE] New York :: GBA Doom Deathmatch


Let's try it out shall we?

>> No.531237 [View]
File: 174 KB, 800x800, DooM___Rip_and_Tear_by_freeeg.png [View same] [iqdb] [saucenao] [google] [report]
531237

>>531230
>looks at the option
>no RIP AND TEAR

Anon, why? I thought you loved Doom.
The obvious answer is RIP AND TEAR with your fists.

>> No.504958 [View]
File: 174 KB, 800x800, DooM___Rip_and_Tear_by_freeeg.png [View same] [iqdb] [saucenao] [google] [report]
504958

>>504557
I have this. This is the closest thing.

>> No.440938 [View]
File: 174 KB, 800x800, RIP AND TEAR.png [View same] [iqdb] [saucenao] [google] [report]
440938

>>440923
All of them.



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