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>> No.6464270 [View]
File: 335 KB, 664x580, tarnum.png [View same] [iqdb] [saucenao] [google]
6464270

>>6462641
you can abuse the carry over hero mechanic to have an easier time when starting later missions, instead of just taking out the enemy town in mission one, you could level up your main hero and the other carryover heroes to max level cap, visit all stat buildings on the map and build all mage guilds to get all spells, it really helps for the later scenarios

does not help when in SoD you get to revisit your hero only to find they were given a bunch of shit random skills and lost 30 stat points since the game does not carry over heroes from campaigns but instead just starts at a certian level

>> No.2439424 [View]
File: 335 KB, 664x580, tarnum.png [View same] [iqdb] [saucenao] [google]
2439424

>>2438682
well i think it was the boathman who stole my artifact then, probably

chapter two, the level where you get the sandals of the saint (5?/6?) this is my tarnum litteraly after picking them up and i stoped playing because i got mad i missed out on collecting the angelic alliance. Statwise im not worried about the final fight since i have the common autism known as pick up every skillpoint before you finish the level, so my tarnum is even stronger than yours without the helmet and 2/3 maps worth of skillpoints

for my last skillslot i was forced to pick between balistics and pathfinding, if only i could use WoG and make them useful

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