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>> No.1610775 [View]
File: 339 KB, 400x300, zandronum 2014-05-09 22-38-51-46.webm [View same] [iqdb] [saucenao] [google]
1610775

I don't even know anymore.

Apparently this code produces webm related in zand 1.2. It does not do this in zand 2.0. I do not understand why.

actor ShrapnelScatter1 : FastProjectile
{
//+CLIENTSIDEONLY
//+NOINTERACTION
RenderStyle Normal //"Add"
Alpha 1.0//0.5
MissileType "ShrapnelScatterTrail"
MissileHeight 8
+BRIGHT
+NOGRAVITY
Radius 1
Height 1
//Scale 8//Scale 0.2
States
{
SpawnUNUSED:
TNT1 A 0
TNT1 A 0
TNT1 A 0
TNT1 A 0
//TNT1 A 0 ACS_ExecuteWithResult(857,12)
//TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(857,11) == 1,"Toaster1")
//TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(857,11) >= 2,"Toaster2")
Goto SpawnAfterScript
Toaster1:
Goto SpawnAfterScript
Toaster2:
Goto SpawnAfterScript
Spawn://AfterScript:
SHAP A 0 //A_Jump(128,"Spawn2")
SHAP A 0 //A_ScaleVelocity(1.5)
SHA2 A 1
SHA2 A 1 //A_ChangeVelocity (momx+(random(-20,20)/10),momy+(random(-20,20)/10),momz+(random(-20,20)/10), 0)
SHA2 A 1
SHA2 A 1 //A_ChangeVelocity (momx+(random(-20,20)/10),momy+(random(-20,20)/10),momz+(random(-20,20)/10), 0)
SHA2 A 1
Stop
Spawn2:
SHA3 A 0 //A_ScaleVelocity(1.5)
SHA3 A 1
SHA3 A 1 //A_ChangeVelocity (momx+(random(-20,20)/10),momy+(random(-20,20)/10),momz+(random(-20,20)/10), 0)
SHA3 A 1
SHA3 A 1 //A_ChangeVelocity (momx+(random(-20,20)/10),momy+(random(-20,20)/10),momz+(random(-20,20)/10), 0)
SHA3 A 1
Stop
}
}

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