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/vr/ - Retro Games

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>> No.2904641 [View]
File: 201 KB, 399x428, 1451895638130.png [View same] [iqdb] [saucenao] [google]
2904641

>>2904620
Thinking about it more, really what would be the most difficult part is to make sure the games stay in sync. If any packet took more than 1/60s to transfer, the machines would become desynced, and there would be no realistic recovery on actual hardware unless the modem somehow kept a copy of a known valid state. Furthermore TVs could have slightly different refresh rates such that over a long period of time both TVs would display a slightly different number of frames, so a recovery mechanism would be essential.

Hmm, this may not be possible. 1/60 ~= 0.0167s, while the distance from the US East to West Coast is 4654km, which means at fastest the signal could travel (4654000 m)/(3e8 m/s) ~=0.015s, and ain't no signal gonna travel at the speed of light.

I suppose this idea could work over shorter distances, but long distances would probably have to use a PC running an emulator to properly work around these issues.

Poop. It was fun while it lasted.

>> No.2897841 [View]
File: 201 KB, 399x428, 1451895638130.png [View same] [iqdb] [saucenao] [google]
2897841

>>2897719
>I hate watching things I want get more rare and more expensive.
Ironic thing is the vast majority of retro games are cheaper now then when they were released, and that's not even taking inflation into account. Until a sizable portion of old libraries exceeds their MSRP, I ain't feeling any sympathy for any y'all free loaders.

>>2897749
>less fun to me
Hook up computer to TV.

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