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>> No.4600632 [View]
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4600632

>>4600054
Yes it is and yes it does, but I'm afraid not a lot of people are willing to make a thread specifically for it.
Also from a map-makers perspective, Disciples II scenario editor was much more complex than HoMM's - you could set up event triggers, cast spells, move units, change unit behavior, remove terrain, etc. but the maps aren't as pleasant-looking as HoMM maps are. The game is just loads of fun, even if it's imbalanced as fuck.

What's your favorite faction and unit in Disciples?

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