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/vr/ - Retro Games

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>> No.6860494 [View]
File: 19 KB, 655x2294, chr-stock-F.png [View same] [iqdb] [saucenao] [google]
6860494

>>6860458
I came up with a boss idea for the hack based on the scrapped dry bones "mech" from smw. the "mech" would chase the player around a level like lethal lava land. the level would have three sort of main "tiers" in height. the mech would start with just its head poking out of the lava, and would chase the player (mech always staying in the lava) and occasionally attack at them. the player could jump from any height and would have to ground pound the head of the boss. after doing this, another "segment" (like one of the bodies in the image) would rise up, making the boss taller. it would now have more frequent and different styles of attack, and could only be attacked by jumping and groundpounding from the next height. this would repeat one more time where the player would have to jump from the highest parts of the level. maybe to cater to more experienced players, any phase of the boss could be attacked from any height if they fully utilize marios moveset.

sorry if that was a bit messy or retarded, was just an idea i had.

>> No.6847114 [View]
File: 19 KB, 655x2294, chr-stock-F.png [View same] [iqdb] [saucenao] [google]
6847114

Really want to know what this was like in game. Shame we may never know

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