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>> No.5768067 [View]
File: 1.76 MB, 1000x563, outplayed.webm [View same] [iqdb] [saucenao] [google] [report]
5768067

>>5768054
I never finished the second one because of a broken elevator (source port problem or what?), but I'll get around to replaying Quake after finishing up Dusk and see if that bug is still there.

>>5768060
This WebM gets me every time.

>> No.3672735 [View]
File: 1.76 MB, 1000x563, outplayed.webm [View same] [iqdb] [saucenao] [google] [report]
3672735

>> No.3188575 [View]
File: 1.76 MB, 1000x563, outplayed.webm [View same] [iqdb] [saucenao] [google] [report]
3188575

>> No.3096150 [View]
File: 1.76 MB, 1000x563, Desktop 03.23.2016 - 04.00.41.62.webm [View same] [iqdb] [saucenao] [google] [report]
3096150

>>3096142
Shamblers, however, are at least somewhat interesting to fight (although not quite as towering and imposing when they're around every corner, as cool as they are in general). You also get to deal with shit like this.

>> No.3084603 [View]
File: 1.76 MB, 1000x563, Desktop 03.23.2016 - 04.00.41.62.webm [View same] [iqdb] [saucenao] [google] [report]
3084603

>>3084579
Also this shit. Every fucking door has something behind it, usually something strong enough to instagib you if you don't quick dive for cover (after dying to it at least once or running away from every door like a retard- something not always possible before it opens due to the different door speeds) or have lots of armor. Fucking why. Rewarding the player's progress by blowing them up every time they open a key door isn't fucking fun!



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